Bloober Team's Layers of Fears.

How Bloober Team is thriving with hidden horror games

Krakow, Poland has bunch of people working at Bloober Team who have figured out how to scare the hell out of us.

Over the years, the team figured out that “hidden horror” was a viable subgenre within horror games. That meant it was less graphic than ultra-bloody slasher movies like Friday the 13th or graphic horror games with lots of body parts like The Evil Within. The result was the 2016 psychological horror game Layers of Fear.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.