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How Activision designed Call of Duty: Warzone Mobile | Chris Plummer interview

The main task for Activision is building any Call of Duty game is to “not screw it up.” And so the pending March 21 launch of Call of Duty: Warzone Mobile will be a big test for the development ecosystem that the company built for its big free-to-play game release on iOS and Android.

To make sure this launch would go down well with fans, Activision included the popular Verdansk and Rebirth Island battle royale maps. Chris Plummer, co-studio head at Warzone Mobile, had to oversee all this effort at four game studios — Activision Shanghai Studio, Beenox, Digital Legends and Solid State Studios.

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