Those lines mean that hiring is starting to match firing in gaming.

Hiring may finally be matching the layoff rate in games | Amir Satvat

For a solid 30 months — perhaps the worst in gaming history — there have been more layoffs than hiring in gaming. That may be ending.

Amir Satvat, the game job resource champion who is bringing transparency to game jobs, said in a new post that he believes we have reached breakeven between hiring and layoffs in games in January, 2025. This is a big deal, as in the past 2.5 years, the game industry laid off 34,000 people.

In a post on LinkedIn, Satvat wrote the chart above is a 6-week trailing sum of layoffs in the games industry. At its peak in the first quarter of 2024, it exceeded 6,000. But since the fourth quarter of 2024, that number has remained below 700.

“For a while, I’ve said I hoped we would hit breakeven, where six-week trailing hiring outpaces six-week trailing layoffs,” Satvat said. “Initially, I predicted this for 12/2024, then adjusted to 1/2025. I now believe we reached breakeven this month. That doesn’t mean it’s permanent, but hiring velocity is trending upward.”

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.