LOS ANGELES — Quitters never prosper. At least that’s the philosophy of Heroes of the Storm’s design team.
Blizzard’s free-to-play multiplayer battle arena (MOBA) is a competitive, team-based game where two teams of five heroes try to destroy the other players base, and destroying it is the only way to win. More important, having your base smashed is the only way to lose. This is a sore point for some players, since sometimes defeat can seem so inevitable that they’d rather just forfeit, a feature that is in Heroes of the Storm competitors League of Legends and Dota 2.
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