Hearthstone’s single-player mode is becoming my favorite part of Blizzard’s digital card game. Part of this is because the competitive modes is becoming frustrating thanks to a few, superpowerful decks dominating the ranked ladder. But it’s more because Blizzard has found a winning formula for solo card-based adventures.
Hearthstone’s last expansion of 2017, Kobolds & Catacombs, introduced Dungeon Runs. The solo mode has players pick one of the game’s nine classes, start off with a weak deck, and fight computer-controlled bosses. When you win, you got to add cards to your deck. If you lost, you were done. You had to start over. The goal is to beat eight bosses, with each one more difficult than the last. I loved this mode for creating a replayable, challenging experience that still involved elements of deck-building while giving us fun cards to play with that would never be fair in a competitive environment.

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