Hearthstone game director Ben Lee (left) and production director Nathan Lyons break down monetization and economics of Blizzard's card game.

Hearthstone: Year of the Phoenix — Diving into economics and monetization

Hearthstone is now six years old, and we’re seeing more experimentation and innovation with how Blizzard Entertainment’s development team are approaching how they design, deploy, and sell the digital card game (which remains a leader in the category, making millions a year through the sales of card packs and bundles). That’s paying off for players, who this year have gotten a new mode (Battlegrounds), in-game economy improvements, and other quality-of-life updates.

And now, as we approach a new year of Standard (the game’s competitive mode), Hearthstone’s adding its first new class with Ashes of Outland, the Demon Hunter, which should shake up all modes more than a normal set rotation does. And as this happens, Blizzard continues regular updates to Battlegrounds, such as adding dragons and Illidan the Demon Hunter in recent weeks.

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