Hands-on with the black-and-gold world of Deus Ex: Mankind Divided

Few sci-fi stories are as good as those that question the line between what’s human and what’s not. The tales resonate across media, like with Blade Runner film; the I, Robot novels; the Battlestar Galactica reboot; and the Deus Ex video game series. We’re about to dive back into this theme with the impending launch of Deus Ex: Mankind Divided.

It’s coming out on the PC and consoles on August 23, and it brings back its mechanically augmented hero Adam Jensen. It’s a sequel to the 2011 game, Deus Ex: Human Revolution. That game had cinematic storytelling, but its gameplay had flaws. Mankind Divided aims to fix those problems and to give the story of cyber-humanity its due. If it really works as publisher Square Enix and its studio Eidos Montreal promise, it could be the best game in the series.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.