Google Niantic’s Ingress aims to make gamers thinner and more social in the real world (interview)

John Hanke, the head of Google’s Niantic Labs mobile gaming division, isn’t your traditional game developer. At the Dice Summit in Las Vegas last week, he gave a talk about mobile games — and he seemed a bit out of place. Hanke is stretching the definition of a game with Ingress, a mobile-only experience which encourages players to go to live events (anomalies) where two factions can battle for control of a place in the real world. The title encourages gamers to socialize, exercise, and be more civic-minded by visiting public places.

Ingress, which now has 2 million registered users and formally launched after two years of testing, is blending the virtual world and the real world. The game uses smartphones, tablets, and eventually will work with devices like Google Glass. Ingress players are showing up at live events that are like “social icebreakers” for players, Hanke said.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.