Google Cloud’s Agones enables open source dedicated multiplayer game servers

Dedicated game servers for multiplayer games serve a lot of purposes. They keep the speeds in multiplayer matches high, reducing interaction delays, or latency. They stop cheating and produce an overall better experience for players. But they aren’t easy to build or maintain, and so Google is addressing that with a new open-source platform in a partnership with French game giant Ubisoft.

Google Cloud is introducing Agones, an open-source dedicated multiplayer game server hosting built on top of the Kubernetes platform. It’s a solution for running software across thousands of machines, said Mark Mandel, developer advocate for games at Google Cloud, in an interview with GamesBeat. After working closely with Ubisoft on a cloud solution that combines public and private clouds, Google is seeking more partners now for Agones.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.