Dedicated game servers for multiplayer games serve a lot of purposes. They keep the speeds in multiplayer matches high, reducing interaction delays, or latency. They stop cheating and produce an overall better experience for players. But they aren’t easy to build or maintain, and so Google is addressing that with a new open-source platform in a partnership with French game giant Ubisoft.
Google Cloud is introducing Agones, an open-source dedicated multiplayer game server hosting built on top of the Kubernetes platform. It’s a solution for running software across thousands of machines, said Mark Mandel, developer advocate for games at Google Cloud, in an interview with GamesBeat. After working closely with Ubisoft on a cloud solution that combines public and private clouds, Google is seeking more partners now for Agones.
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