Approaching the mountaintop in God of War.

God of War postmortem interview — How the ending and its surprise came together

God of War was the surprise winner at this year’s The Game Awards, beating out the favorite Red Dead Redemption 2 for Game of the Year. Perhaps the reason that the smaller team (300 people) at Sony Interactive Entertainment Santa Monica Studio beat out the Rockstar Games team, with thousands of contributors, was that God of War had excellent writing.

The SIE Santa Monica Studio team spent more than five years working on the title, which came out in April and became one of Sony’s best exclusives on the PlayStation 4. I played through the game and felt like its ending resonated, much like Sony’s The Last of Us did.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.