Ghost of Tsushima

Ghost of Tsushima: How U.S. dev Sucker Punch is making the ultimate samurai game

Can an American game studio make one of the best samurai video games ever? That’s the question for Sucker Punch as it develops Ghost of Tsushima, an action-adventure sword fighting game set during the 13th century Mongol invasion of Japan.

The last series Bellevue, Washington-based Sucker Punch worked on was Infamous, which starred a series of badass superhero Americans with plenty of attitude. But Chris Zimmerman, cofounder of Sucker Punch, believes his studio can meet that challenge of creating a samurai game that meets even Japanese tastes for authenticity.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.