Flaregames finds publishing mobile games is a better fit than making them

Klaas Kersting created Flaregames in Germany to make mobile games. But the company was late to the party, and it found it was lost among a sea of rivals. So the company tried its hand a publishing games developed by other studios, and it found success with Royal Revolt II.

And now the company is cash-flow positive, and it’s making steady profits. That’s a rare accomplishment in the $34 billion mobile games industry, where the competition is cutthroat.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.