It’s been about a decade of Web3 gaming, and the killer app that will transform the space has yet to be identified — but billions of dollars already invested in this space is starting to bear some fruit. What will bring Web3 out into the mainstream, and how do developers capture the attention of new and Web3-savvy players alike? We’re close, said Dan Nikolaides, CTO at Studio 369, during the Web3 panel at this year’s GamesBeat Summit.
“We’ve solved most of the UX barriers,” Nikolaides said. “We’ve solved most, from a user perspective, all those issues, especially with the web2.5 concept, free-to-play first. I think the next big frontier that we haven’t really crossed yet is, how do we bridge the gap to the remaining Web2 skeptics, and also, how do we fix the go-to-market business side path for a game developer? We’ve found it’s very challenging to get a game out into Web3.”
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