Video games can go a bit too far in their quest for interactivity. Sure, pushing a button to punch someone, shoot a gun, or drop a Tetris piece feels great, but sometimes, developers have us press a specific button for a single, odd action.
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Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.