Mental health is an important issue in games.

GamesBeat Summit Visionary Awards — Honoring two who shed light on mental illness in games

Two leaders who are shedding light on mental illness in the game industry — and doing something to help — are the winners of this year’s Visionary Award and our new Up and Comer Award at the GamesBeat Summit 2020 event.

This year, our committee of seven industry judges honored John Smedley of Amazon Game Studios and Eve Crevoshay of Take This for our Visionary Award and Up and Comer Award, respectively.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.