GamesBeat panel examines how to raise money after the gaming boom

Raising money is a big concern for everybody in the game ecosystem, and it isn’t getting any easier. ‘

The game industry has gone through multiple boom-and-bust cycles on the console side, and we’ve seen that repeat itself in new market categories such as social networking, mobile, social casino games, social sports, and esports. This year, Chinese game companies have pulled back as their stock market has slid.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.