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  • Video Blips: Fear 3, The Old Republic, Earthworm Jim, and More

    by

    GamesBeat
    June 2, 2010
  • Sony Online to launch free-to-play Star Wars Clone Wars Adventures virtual world

    Sony Online to launch free-to-play Star Wars Clone Wars Adventures virtual world

    by

    Dean Takahashi
    June 1, 2010
  • Fog of War — Two.Can Play’s First Editorial

    Fog of War — Two.Can Play’s First Editorial

    by

    GamesBeat
    June 1, 2010
  • Split/Second on Sale at Amazon

    by

    GamesBeat
    May 31, 2010
  • Reviews Spotlight: BlazBlue, Tekken 6, Amped 3, and Mario

    Reviews Spotlight: BlazBlue, Tekken 6, Amped 3, and Mario

    by

    GamesBeat
    May 31, 2010
  • Duck Hunt: The Real Story

    by

    GamesBeat
    May 31, 2010
  • Bitmob: The Real Deal

    by

    GamesBeat
    May 30, 2010
  • Nvidia makes its case for 3D glasses for the PC

    Nvidia makes its case for 3D glasses for the PC

    by

    Dean Takahashi
    May 30, 2010
  • Why Do Alternate Realities Always Seem More Exciting Than Real Life?

    Why Do Alternate Realities Always Seem More Exciting Than Real Life?

    by

    GamesBeat
    May 30, 2010
  • Transcending the Interactive Experience

    Transcending the Interactive Experience

    by

    GamesBeat
    May 29, 2010
  • Interview with Alain Quinto, EA Sports Community Manager

    Interview with Alain Quinto, EA Sports Community Manager

    by

    GamesBeat
    May 29, 2010
  • Game Writers Don’t Need to Educate Dilettantes

    Game Writers Don’t Need to Educate Dilettantes

    by

    GamesBeat
    May 29, 2010
  • Alan Wake Review: Creating Tension Through Investment

    Alan Wake Review: Creating Tension Through Investment

    by

    GamesBeat
    May 29, 2010
  • What Happened to High-Concept Games?

    What Happened to High-Concept Games?

    by

    GamesBeat
    May 28, 2010
  • Japan’s Ameba Pico virtual world hits 1M users in 90 days

    Japan’s Ameba Pico virtual world hits 1M users in 90 days

    by

    Dean Takahashi
    May 28, 2010
  • If Microsoft’s Project Natal sells for $149, sales will be mediocre

    If Microsoft’s Project Natal sells for $149, sales will be mediocre

    by

    Dean Takahashi
    May 28, 2010
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Gameplay

  • The fate of Xbox’s vulnerable game studios
    • Postedby Dean Takahashi
  • Why Microsoft shouldn’t lay off so many Xbox employees | The DeanBeat
    • Postedby Dean Takahashi

Entertainment

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Development

  • Roost Social flies to 250,000 users by slowing messaging down | exclusive
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  • The Nintendo Switch family.
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