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Heroes of the Storm refuses to budge on no-forfeit stance
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How HoloLens and backward compatibility fit into Xbox’s grand strategy
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Here’s why World of Final Fantasy’s characters look so familiar
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Uncharted 4’s creative director dishes on the multiple meanings of ‘A Thief’s End’
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How Nintendo and Atlus made Shin Megami Tensei X Fire Emblem happen
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How Sony’s Guerrilla Games came up with the new world of Horizon: Zero Dawn
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Disney dips into Pixar blockbuster hype with Inside Out: Thought Bubbles on mobile
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How Disney came up with its bubble shooter for Pixar’s ‘Inside Out’
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Hitman won’t have a season pass: ‘We think it’s wrong’
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AMD’s faster memory chips prepare gamers for 4K and VR
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Up to 25% off Final Fantasy XIV: Heavensward as early access starts Friday
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Star Ocean 5 producer on the lessons Tri-Ace has learned from Star Ocean 4’s foibles
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Bethesda wins the attention war by blasting marketing rules for Doom, Fallout 4
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Shin Megami Tensei X Fire Emblem started with … a photo booth game
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You may hate the new Metroid, but it’s fun blasphemy
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How Nier needed Platinum Games to fulfill its creators’ vision
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