League of Legends launched in 2009, but the multiplayer online battle arena game has never been more popular. SuperData Research estimates that it pulled in more than $1.6 billion in revenue last year.
But that shouldn’t be considered a peak. Riot Games, the Los Angeles-based maker of the game, wants to make it last forever, and Sean Haran, director of business development and publishing at Riot Games, will speak about the plans for North American retention at our GamesBeat 2016 event next week.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.