GameMine says it is making money with its subscription mobile games

The odds are good that you haven’t heard of GameMine, which offers a catalog of 400 mobile games for a subscription fee. But the Los Angeles company says it has accomplished something that many mobile-game companies never do. It is profitable, and at its current rate of making money, it could generate more than $20 million in profits before the end of 2018.

Of course, a lot of things could change. But the subscription model has brought a measure of predictability and stability to the company’s finances.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.