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FTC sues to block Nvidia’s $75B bid to buy Arm

The Federal Trade Commission on Thursday sued to block Nvidia‘s $75 billion takeover of Arm Holdings for antitrust reasons.

The lawsuit signals the start of more aggressive FTC antitrust enforcement since President Joe Biden appointed Lina Khan as chair of the federal agency.

It also follows a historic period of consolidation where big chip companies gobbled up smaller ones. Nvidia’s rival Advanced Micro Devices has a pending $35 billion deal to buy chip design firm Xilinx.

The cash and stock deal for Arm was originally valued at $40 billion, and now the stock price has soared and boosted the value to $75 billion.

The FTC said the deal would give Nvidia unlawful control over computing technology and designs that rivals need to develop their own competing chips. It fears the combined entity could stifle next-generation technologies used to run datacenters and self-driving cars.

“As we move into this next step in the FTC process, we will continue to work to demonstrate that this transaction will benefit the industry and promote competition,” Nvidia said in a statement. “Nvidia will invest in Arm’s R&D, accelerate its roadmaps, and expand its offerings in ways that boost competition, create more opportunities for all Arm licensees and expand the Arm ecosystem. Nvidia is committed to preserving Arm’s open licensing model and ensuring that its IP is available to all interested licensees, current and future.”

The commission voted 4-0 to sue, which means that both the two Democrats and the two Republicans on the commission agreed on the lawsuit. Nvidia and Arm stock are down slightly in after-hours trading. A trial is set for August 2022.

Acquisition and strife

In 2018, China’s regulators blocked Qualcomm’s pending $44 billion acquisition of NXP, and the U.S. blocked Broadcom’s $117 billion takeover of Qualcomm. Last week, Nvidia CEO Jensen Huang — who was honored with the chip industry’s highest award — joked that Qualcomm’s CEO had been visiting lawmakers objecting to the Nvidia-Arm deal.

Cambridge, England-based Arm had been acquired by SoftBank five years ago for $32 billion. Arm designs and licenses architectures and chip designs that are used in most smartphones as well as other kinds of chips, while Nvidia makes both graphics chips and AI processors for a wide range of products.

One of Arm’s rivals, the open source RISC-V architecture, has been benefiting from fast growth thanks to the worry about Arm being acquired. In Nvidia’s most recent earnings call, Nvidia said it had been talking with regulators about their concerns.

In an interview with VentureBeat after the earnings call, Huang said, “We’ve been working with regulators, with the FTC. They expressed concern. We’re in discussions with them about potential remedies. China is pending activation of their discussion. The EU and the United Kingdom have not approved the first phase. They’d like to review some more in the second phase. We’re now entering the second phase of review. The regulatories around the world have taken a fair amount of interest in this transaction. That’s the status.”

The United Kingdom’s antitrust regulator also began an investigation of the transaction last month, as did the European Union. Nvidia was hoping to close the deal by April 2022. That’s not going to happen now.

One of the ironies is that Intel, once the world’s biggest chip maker, now has a much smaller valuation than Nvidia’s. And that means Intel would likely testify against Nvidia.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.