Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).
Before your favorite game heroes (and villains) looked all sexy and bad-ass as 3D models, they started out as fugly drawings on a napkin or raw sketches on a tablet.
Some characters, like Ultra Street Fighter IV’s Decapre [pictured above] all come from existing designs — in this case, Cammy — but artists still have to make multiple illustrations until they get every detail right and ready for rendering.
See how much 10 popular characters changed from concept art to in-game polygonal models in the following side-by-side images.
Click here for more cool comparisons.

Wilhelm “Deathshead” Strasse (Wolfenstein: The New Order)

Garret (Thief)

Ellie (The Last of Us)

Dracula (Castlevania: Lords of Shadow 2)