A gaming studio can easily pay 10 times its development budget on acquiring players, and the frightening truth is that companies are flushing a lot of that cash down the toilet drain.
Marketing fraud extracted $6.3 billion from developers last year, and Singaporean publisher GoGame says developers should only work with publishers that understand that problem. Speaking at the Casual Connect conference in Singapore last week, GoGame chief executive officer David Ng explained that mobile studios desperate for new players are often paying for bots instead. With Clash of Clans maker Supercell and Candy Crush publisher King spending $500 million on advertising each, player acquisition costs are already sky-high. For a developer to survive in the $36.9 billion mobile gaming industry, they need to minimize the harm of fraud.
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