I laughed cynically during the unintentionally funny moment of the Electronic Entertainment Expo (E3) at Microsoft’s press event last June, when Ralph Fulton, creative director of Playground Games, announced the Forza Horizon 4 racing video game.
“Seasons change everything!” insisted Fulton, who was circus ringmaster talking about the dynamic seasons in the game. I thought it was a comical celebration of something that — as I’ve experience, collectively, for the whole industry — seemed like just one more small nuanced improvement in a game. And these games have become so good that it’s hard to top last year’s title. Of course, when you’ve got 10 million players like Forza does, you have to try.

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