Seattle By Night is an actual play show in the World of Darkness's  Vampire: The Masquerade setting.

For World of Darkness, the future of tabletop RPGs is increasingly digital

The early-’90s, in all of its grunge-soaked glory, saw vampires and werewolves roam the night while humanity became part of a herd to be culled and controlled. A World of Darkness had been born in shadow and masquerade. With the birth of the first editions of Vampire: The Masquerade and Werewolf: The Apocalypse tabletop role-playing games, White Wolf Publishing had crafted a gritty, cloistered realm where playing with monsters wasn’t just encouraged — it was the whole purpose.

Monsters need management, however. Throughout the early-aughts and into the 2010s, White Wolf was in dire need of restructuring and solvency. CCP Games stepped in for a time — there was even an MMO in the works — but the partnership ultimately faltered. In 2015, Paradox Interactive, which had started to branch out from its grand strategy PC gaming roots more and more by that point, acquired White Wolf Publishing from CCP Games.

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