Dauntless has come to the Switch.

For Dauntless, crossplay launch was a months-long ‘trust-building’ exercise

When Phoenix Labs set out to develop Dauntless back in 2015, it wanted players to be able to play together no matter what platform they were on. It knew something like that was unusual in the industry, but it wanted to try to make it work.

“Really early on, as early as 2015, Dauntless had Xbox and PC versions playing together for development reasons,” Phoenix Labs CEO Jesse Houston said. “It’s easier to do, but it wasn’t compliant in the least. The controllers worked together and that kind of stuff.”

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