You don't scare me. OK, since I turned on the light and you were suddenly there, you did scare me.

Five Nights at Freddy’s on PSVR is as scary as you think it would be

Virtual reality has a way of immersing you in an experience. So if you take a horror game like Five Nights at Freddy’s, you can expect it will be even more horrifying. I established this fact when I gave the PlayStation VR version of the game at a Sony event this week.

And yes, I was sufficiently scared out of my wits as clown-like creatures popped up out of nowhere to terrify me. In VR, jump scares are much more likely to trigger an emotional meltdown.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.