Fighter Within attempts to correct the mistakes of past motion fighters (preview)

Fighting games live or die by their controls. If they’re too slow or unresponsive, players will ignore it and move on to something else. So when a developer ditches the controllers in favor of motion-based commands, they’re already raising a lot of eyebrows.

Fighter Within (a launch title for Xbox One) attempts to make another case for motion fighting games by relying on Microsoft’s upgraded Kinect sensor. You and a friend stand either on the left or right side of the camera as you try to beat each other into a virtual pulp. It’s being made by the Belgium-based Daoka, and included in its ranks are developers from AMA Studios, who were the folks behind Fighters Uncaged and other games for the original Kinect.

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