Far From Noise review — hanging around with a deer therapist

You wouldn’t be wrong if you called Far From Noise a sitting-in-your-car-on-the-edge-of-a-cliff simulator. You play an unnamed protagonist whose car has somehow ended up hanging off a ledge far from the rest of civilization. It’s slow and zen, and if you pay attention, you can actually watch the sun set in the hazy sky.

At the end, developer George Batchelor cites naturalists Ralph Waldo Emerson, John Muir, and Henry David Thoreau as inspirations. In a way, the car acts as an accidental Walden Pond for the protagonist as she’s forced to contemplate her life, observe nature in its sometimes terrifying splendor, and think about what it means to be alive. She’s not alone in her haven, though. Far From Noise is available today on PC and PlayStation 4, and I reviewed it on PC.

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