Fallout 4’s developer will reveal its development process for modular level design at GDC

Attendees at the Game Developer’s Conference this year can learn from one of most notable development studios in the world.

Bethesda announced today that it will host a session at GDC 2016 in San Francisco: “Fallout 4’s Modular Level Design.” Fallout 4 was one of last year’s most popular games, but it also received criticism from fans for featuring unimaginative and repetitive quests. This session could give Bethesda a chance to defend itself, or it could give the game’s detractors more ammo.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.