Dream Games team

Ex-Peak team at Dream Games raises $7.5 million for mobile puzzle games

Dream Games, a Turkish studio founded by five former Peak Games developers, has raised $7.5 million for mobile puzzle games.

The funding for the Istanbul studio underscores the growing strength of Turkey’s game developer ecosystem.

Makers Fund led the round, and other investors included Balderton Capital. The company will use the funding to help fill out its team, which will be focused on making casual games.

The company was cofounded by Soner Aydemir, former product director at Peak Games. He previously worked for Toy Blast and its successor Toon Blast. Joining him on the Dream Games founding team are Ikbal Namli and Hakan Saglam, the former Peak engineering leads and Eren Sengul and Serdar Yilmaz, the product manager and 3D artist.

In its first year, Dream Games wants to grow this team size to 20. In year two, this team will expand further as the company gears up for launch and requires additional expertise.

“Supercell built amazing games with very small teams,” said Soner, in a statement.”Proving you don’t need huge teams spread across regions to build something people want to play. What you do need, however, is a talented team. We plan to focus our investments on building a highly skilled team to develop high-quality games.”

A high-quality approach

Rather than releasing game after game into a relatively saturated mobile space, Dream Games is setting itself apart by focusing on quality over quantity.

“We don’t believe in a hit-or-miss approach towards game development” added Soner. “For us, its evolution over innovation, execution over ideas. We plan to fix the pain points for players in existing games and our experience makes us confident we can build something truly global by focusing on a single high-quality, long-standing game instead of multiple flash-in-the-pan titles. We’d rather people were loyally playing our one game for 10 years than losing interest every six months when something new comes along.”

It’s Turkey’s time to shine

Part of Dream Games appeal is that it’s part of a flourishing gaming ecosystem coming out of Istanbul that’s attracting interest from the industry’s biggest players; a region that is establishing itself as a leading market.

In 2017, Peak Games sold its card and board games studio to mobile gaming giant Zynga for $100 million. Zynga later opened a studio in Istanbul and made further acquisitions, paying $250 million for Gram Games, the Turkish developers behind hugely popular puzzle titles.

This helped kickstart an ecosystem of leading hyper-casual gaming studios, with the likes of Good Job Games, Ruby Games, Alictus, Rollic Games and Bigger Games all launching in the region over the past two years and being responsible for some of the United States’ most popular and most downloaded games.

“Casual puzzle games are some of the most successful and long-lasting titles in the industry, with recent successes showing there’s further room for growth,” said Michael Cheung, partner at Makers Fund, in a statement.” The Dream Games team’s achievements speak to a dedication and devotion to cracking the genre; together with their focus on Istanbul, a city we believe will be the next major hub for gaming. We’re honoured to be supporting them early in their journey.”

Dream Games is hoping its seed round investment, coupled with this thriving ecosystem, will help attract top talent to join the gaming industry in Turkey.

“Our thesis in mobile games is very simple, to invest in the very best teams. We were blown away by the intensity, ability and cohesiveness of the Dream Games founding team,” said Rob Moffat, partner at Balderton Capital, in a statement. “Their experience in building two of the most successful casual games of the last few years really stands out. At Balderton, we have been lucky enough to invest in several success stories in mobile casual games (Big Fish, Wooga, Natural Motion) and we believe Dream Games could be even bigger than these.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.