Eilert Hanoa is CEO of Kahoot.

Eilert Hanoa interview: Why the kids education market is booming

Kahoot is a digital learning and engagement platform company that is helping kids learn during the pandemic. And in the fourth quarter of 2021, the company generated 137% revenue growth to $107.2 million in bookings in 2021.

The Norwegian company has more than a million paying subscribers and it has grown to more than seven billion non-unique participants since its launch, with two billion of those in the last 12 months. And the company has more than 420 employees.

It recently launched Kahoot Multiplication by DragonBox for iOS and Android, the latest in a series of math apps. It has more than 20 minigames aimed at challenging kids with their multiplication skills and making learning fun. Kahoot also partnered with Microsoft’s Minecraft: Education Edition to launch free learning content as part of their Hour of Code: TimeCraft program. I talked about the growth in the market and the opportunities with Eilert Hanoa, CEO.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.