Electronic Arts CEO Andrew Wilson described the company’s missteps in monetization for Star Wars: Battlefront II as a “learning opportunity” in a conference call today with analysts. From the perspective of gamers who were angry about EA’s approach to in-game purchases of loot crates, that’s an understatement.
“Having made adjustments based on sentiment and community data coming out of the beta and early trials, we ultimately made the decision to pull in-game purchases out of the game prior to launch,” Wilson said, in the closest thing EA has come to a mea culpa yet.

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