EA acquires mobile game developer Bight Games

Electronic Arts attempted to bolster its mobile and casual game business today by acquiring Bight Games, a maker of indie mobile games.

Bight has a solid track record in “freemium” games (where the app is free and users pay real money for virtual goods) on Apple’s iOS platform (iPhone, iPad, and iPod touch games). In a blog post, EA Interactive chief Barry Cottle says, “The freemium game model in mobile is here to stay and it’s growing fast.”

EA didn’t disclose the purchase price, which means that the deal is a relatively small one. By contrast, EA paid at least $750 million for PopCap Games last month in order to become more competitive in the social, mobile and casual games markets.

Consumers are flocking to the in-app-purchases business model now that they are more comfortable with the idea of trying out a game for free and paying for goods only if they really like the game.

One of the Bight Games’ biggest hits is Trade Nations, a perennial top 50 grossing app in the iOS App Store. The company recently moved the title to Facebook.

Bight Games is based in Charlottetown, Prince Edward Island in Canada. Its team will join EA’s growing base of game developers in Canada. The deal will close later this month.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.