Doom E3 2015 - Cyberdemon 2

Doom looks hella awesome running on Vulkan graphics

Whether you’re a Doom fan or not, you’ll probably agree that the 3D graphics in the video below look pretty sweet. Nvidia posted the exclusive gameplay footage of Doom running on the Vulkan applications programming interface.

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern graphics processors used in a wide variety of devices. This means that a game running on Vulkan should be able to run on a wide variety of devices. And the graphics in Doom, created by id Software and published this Friday by Bethesda Softworks, look so good that it would be awesome to play it on lots of different devices.

Nvidia worked with id Software to get Doom running on Vulkan.

“We were thrilled with the response to the videos that some in the audience captured and posted, but we also know you’d like to see high-res, full-screen gameplay,” said Marty Stratton, the executive producer at id Software, in a statement. “We weren’t capturing live, but we came back and captured this re-play of the demo. This gameplay is from a PC running Vulkan on a Titan X at 120-degree field-of-view (FOV) – with the player’s personal upgrades and rune perks set for advanced speed and movement capabilities.  Enjoy the video and we can’t wait to have you play this Friday.”

The video is six minutes long and it’s a direct feed at a 1920-by-1080 resolution. It ran at 60 frames per second on a Nvidia GeForce GTX Titan X using the Vulkan API. This is the world’s first uncompressed direct feed footage from the GeForce GTX-powered, Vulkan-accelerated version of Doom, running at full speed with a 120 degree field of view.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.