Disney Infinity Toy Box 2.0 mobile app debuts on iOS

Disney Interactive has launched its Disney Infinity: Toy Box 2.0 mobile app for the iPhone and iPad.

The new app delivers both multiplayer and better quality graphics to players of Disney Infinity 2.0, the toy-game hybrid that is Disney’s big entry in the transmedia space, or cross-media entertainment. The move shows that Disney is putting more emphasis on mobile games, which have become a $25 billion worldwide market, according to market researcher Newzoo.

Disney said the free-to-play app features all of the tools and enhanced features of Toy Box 2.0 from Disney Infinity (2.0 edition), where players can create their own characters and game worlds. It also offers new multiplayer functionality for mobile gamers, who can create their own one-of-a-kind Toy Boxes with their favorite Marvel and Disney characters.

The game also uses the Apple iOS 8 Metal graphics engine’s processing power to deliver a console-like game experience on iOS.

“With the Disney Infinity: Toy Box 2.0 app, we wanted to give our fans the chance to build and play console-quality Toy Boxes on their tablets and smartphones, and Metal allows us to offer the highest quality Disney Infinity experience, whether players are already on console or coming to the game exclusively through their mobile devices,” said John Blackburn, the senior vice president and general manager of Disney Infinity, in a statement. “Disney Infinity’s mobile players have been some of our most engaged in our community, with iPad users downloading and uploading more Toy Boxes than all other platforms combined over the past year.”

With Toy Box 2.0, gamers can transfer their creations across platforms and edit or play them on the new device. The game also brings Marvel Super Heroes with some of Marvel’s characters from The Avengers, Spider-Man, and Guardians of the Galaxy universes.

Players can now build and play simultaneously in a Toy Box on their mobile devices online with Wi-Fi connection.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.