Disney Infinity

Disney Infinity is a $100M game full of ambition but is frustrating in execution

Disney Infinity, an open world platform game where collectible toys represent the playable characters, is a huge enterprise that cost more than $100 million to make and required the coordination of many different Disney divisions and properties. I like its ambition, but I don’t care for the game so far. The title debuted on Aug. 18 for the Xbox 360, PlayStation 3, Wii, Wii U, and 3DS.

But then again, you can’t trust my judgment. I wasn’t a big fan of the first Skylanders game from Activision. That game series went on to sell more than $1 billion worth of toys and games. It was a stroke of brilliance, and I just wasn’t the right audience for it. I look at Disney Infinity in the same way. Disney Infinity could well go on to be a blockbuster that breathes new life into both Disney’s video game business and bridges its toy business into the digital realm. The core demographic of young kids could very well turn this into one of the hottest games of the year. And Disney’s brands might very well crush the Skylanders’ momentum. Your kids might prove me wrong.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.