Ideas are easy. Execution is difficult. In game development, when the idea people need help delivering a final product, they might sometimes call in Disbelief LLC.
The core tech team that worked on BioShock Infinite at Irrational Games has stuck together and formed the company Disbelief with the goal of helping other studios ship their games. Previously known as CodeBeast, this group has helped get projects like Gears of War: Ultimate Edition, Borderlands: The Handsome Collection, and Oculus Dreamdeck out to consumers. Now, as Disbelief, the company is ready to take on its next set of challenges by offering up its services to the rest of the industry.
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