Dirty Bomb turns war into an e-sport (hands-on video)

Dirty Bomb is a free-to-play modern combat game that marries e-sports and classic shooter action. Set in a bombed-out London of the future, it makes a sport out of war. Mercenaries fight for riches and bragging rights in this first-person shooter title.

I checked out the game at a Nexon event this week, and you can see a video excerpt of the live action below. It’s pretty intense, but it’s also got a good sense of humor. It’s as light-hearted as mercenary combat in a radioactive killing zone can be.

The multiplayer combat game from developer Splash Damage plays very fast, and that’s no surprise since it’s a spiritual successor to Enemy Territory: Quake Wars, an online shooter that debuted in 2007. It’s difficult to learn and impossible to master, according to Nexon, the big Asian online game company that launches it today. It has seven mercenary characters and five maps. It has two game modes with five-vs-five and eight-vs-eight combat.

We tried out two maps: Terminal and Bridge. In both maps, you have to fight to blow up some objectives and then reach a secondary goal. Each side takes a turn at offense or defense. It takes a lot of skill to win. With the assault rifle, I had to pump five or six bullets into targets. But if I stayed out in the open, chances were someone else would target me in the meantime. You also have to use secondary abilities, like dropping ammo or medkits for your comrades, or setting up a turret in a high-traffic kill zone.

Nexon and Splash Damage plan to upgrade Dirty Bomb on a regular basis. If you pay $20 for the startup pack, you’ll get all seven Mercs at once. But if you don’t, you’ll have access to a rotation of three characters at any given time. You can earn goodies over time, so it isn’t a “pay to win” game. Nexon says the key to teamwork is “don’t be a dick.” And educate those who oppose you with bullets. In fact, it pays to cooperate with your teammates.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.