DirectX 12 Ultimate is coming.

DirectX 12 Agility SDK enables new graphics features without an OS update

Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables devs to grab new DirectX features without having to wait for a Windows update. This means that game studios can now expect the majority of Windows machines to work with all DirectX 12 features. That should give many teams the confidence to support more next-gen features on PC.

In a blog post, the DirectX team points to variable rate shading as an example of a feature that devs couldn’t use because of how Microsoft delivered updates. This is a technique that spends fewer resources rendering hard-to-see objects. The idea is to improve performance without the player noticing any degradation to visual quality. But Microsoft announced VRS in March 2019. It didn’t release the feature, however, until May 2020 because of a delay to the Windows 10 update.

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