In part 1 of this 2 part series on Digital Futurism, we covered a small bit of history on this unique visual style including its links to the original early 1900s Italian movement. We also discussed some of the fundamental aspects of the visual make up of Digital Futurism, specifically the style’s use of color and low-fi 3D polygon assets.
In this second part, we’re going to look at the early stages of working in Digital Futurism, the art direction’s connection with audio in the video game medium, and finally what our developer’s inspirations were for working in this visual style.
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