Cloud gaming is less than 1% of the game business today, but game analyst firm DFC Intelligence estimates it will grow to over 5% of total revenue, or $13.5 billion, in five years.
The new report from DFC said that one of the new areas of growth is interactive streaming content from the cloud, which is starting to generate new revenues. These include new forms of interactive entertainment such as Massive Interactive Live Events (MILEs), such as Genvid Technologies’ Rival Peak.
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