DFC Intelligence said cloud gaming could grow to $13.5 billion in five years.

DFC Intelligence: Cloud gaming could hit $13.5B in annual revenues in 5 years

Cloud gaming is less than 1% of the game business today, but game analyst firm DFC Intelligence estimates it will grow to over 5% of total revenue, or $13.5 billion, in five years.

The new report from DFC said that one of the new areas of growth is interactive streaming content from the cloud, which is starting to generate new revenues. These include new forms of interactive entertainment such as Massive Interactive Live Events (MILEs), such as Genvid Technologies’ Rival Peak.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.