DeepMind, the Alphabet-backed machine learning lab that’s tackled chess, Go, Starcraft 2, Montezuma’s Revenge, and beyond, believes the board game Diplomacy could motivate a promising new direction in reinforcement learning research. In a paper published on the preprint server Arxiv.org, the firm’s researchers describe an AI system that achieves high scores in Diplomacy while yielding “consistent improvements.”
AI systems have achieved strong competitive play in complex, large-scale games like Hex, shogi, and poker, but the bulk of these are two-player zero-sum games where a player can win only by causing another player to lose. That doesn’t reflect the real world, necessarily; tasks like route planning around congestion, contract negotiations, and interacting with customers all involve compromise and consideration of how preferences of group members coincide and conflict. Even when AI software agents are self-interested, they might gain by coordinating and cooperating, so interacting among diverse groups requires complex reasoning about others’ goals and motivations.
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