At one point during Issac Clark’s adventure on the USG Ishimura, a giant tentacle grabs him. As the player, you launch a desperate assault at the appendage as it slowly drags you down the hallway. It’s a tense segment, especially when you consider that Dead Space is a game from 2008.
“One of the things we had with the team on Dead Space was to host a horror competition,” said Striking Distance Studios CEO Glen Schofield. “Everyone could submit ideas for horror and once a week or so we’d go through them.”
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