A horde of Freakers chases Deacon St. John in Days Gone.

Days Gone review — A great game that loses itself in the wilderness of bugs

Days Gone has perhaps the most technical flaws that I’ve seen in a major triple-A video game in recent years. Yet I finished the entire campaign and relished the main story about a broken man surviving in a fallen world.

I admire Sony for having the guts to stand by Bend Studio, which developed this single-player game over seven years. I played it for maybe 50 hours spread out over a few weeks, which is why I’m quite possibly the last critic to review this game. I’ve waited a long time for this game and wanted to be patient with my playthrough.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.