Conjure Strike shows that team shooters work in VR, just as we thought they would.

Conjure Strike hands-on — this mix of Overwatch and Dota 2 shows team shooters work in VR

When I played Megalith at E3, it was a little bit of a revelation for me. Intuitively I knew that hero shooter-style games, or rather action games that pit players against each other in an arena and let them pick from a host of characters each with vastly different powers, would be a good fit for VR. But I’d never tried one. Now with Conjure Strike, another team-based VR shooter with objective-based game modes, I’m convinced this style of VR game is here to stay.

The small development team at The Strike Force have done a great job of boiling down the core principles of what makes games like Overwatch and Paladins and even MOBAs such as League of Legends or Dota 2 so fun and popular and then doubled down on those ideas for Conjure Strike.

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