Cloud gaming panelists (left to right): Nelson Rodriguez of Akamai, Doki Tops of Utomik, Jacob Navok of Genvid Technologies, and Chris Early of Ubisoft.

Cloud gaming has potential, but its execution isn’t a breeze

It’s been awhile since OnLive came out of stealth in 2009 and promised to disrupt the game consoles with a revolutionary cloud-gaming service, where remote data centers could compute the games rather than a user’s machine.

That rosy future didn’t quite happen, and Sony acquired OnLive’s assets in 2015 and shut the service down. But the promise of disruption is still out there.

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