Clash Royale is already the top-grossing iOS game in the U.S.

No other mobile game has done this so quickly in the age of Clash of Clans, Game of War: Fire Age, and Candy Crush Saga. A brand new game, Supercell’s Clash Royale fortress-battle title, has become No. 1 in the U.S. — not only on the top downloads chart but also on the top-grossing list on the iOS App Store.

That is no small accomplishment in the $34.8 billion mobile-game industry, considering that Clash of Clans alone generated well over $1 billion last year in revenues. That means that Supercell’s Clash of Clans is generating multiple millions of dollars a day in revenues, and now Clash Royale is beating that.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.