How Sony applied the lessons of the past in designing the PlayStation 4

Sony’s PlayStation 4 was designed with considerable input from game developers. And it was made to simplify process of designing high-quality games, according to PS 4 architect Mark Cerny. In a speech at the Gamelab game conference in Barcelona, Spain, Cerny said that Sony went out of its way in this generation to win over influential game developers as it pitched them their ultimate game machine.

PS 4 at E3
PS 4 at E3

Sony designed the PlayStation 3 in secrecy without much game developer input. It wound up with a complex and costly machine that proved difficult for developers to master, and Sony paid for that in the last generation. Now it learned from those mistakes and has applied the lessons to the design of the PS 4, Cerny said.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.