When I met Victor Kislyi at the recent Game Developers Conference in San Francisco, he was happy and tired. The CEO of Wargaming was happy because, after seven-plus years, the team finally moved the free-to-play PC game World of Tanks to its 1.0 edition.
I enjoy kidding Kislyi about why it takes so many people — 4,500 employees — and so many years to get to version 1.0. But Kislyi said the team is passionate about getting to perfection. The tank team battle game — which Will Wright once called a first-person shooter for old people — now takes place in full high-definition, and it has destructible environments. Wargaming also launched a World of Tanks augmented reality experience.
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